OPT-11 P3 review: sale shows no money, honest sell text, tests for four surviving mutants
- A sale block on the plan no longer says "Worth up to" at the import price: a sale earns the lower injection price. - The selling switch help (EN/NL) and DOCS say the grid pays less than power costs; DECISIONS records why P3 loses on the replay. - test_modes_p3 part 11: modes on ignore the site trade switch (R13), a battery in maintenance takes no part (R10), a headroom stop latches for the period (R8). All three mutants survived before and are red now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -524,7 +524,7 @@ Off by default. Turn it on, restart the add-on, and the Batteries screen (and Se
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- *Solar first* charges from spare solar before the other batteries and covers the house at any hour. It never charges from the grid and never sells.
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- *Leftover solar* charges from the solar the others cannot take, and from the grid in the cheapest hours. It saves its power for the expensive hours and covers the house then.
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- *Cheap hours only* does the same with the grid. Until the solar forecast arrives, *Leftover solar* also tops up from the grid like this.
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- **Sell in expensive hours.** For *Leftover solar* and *Cheap hours only*. In the most expensive hours the battery gives its full power: the house first, the rest to the grid. It stops at *Trading keeps at least* (`arbitrage_soc_floor`).
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- **Sell in expensive hours.** For *Leftover solar* and *Cheap hours only*. In the most expensive hours the battery gives its full power: the house first, the rest to the grid. It stops at *Trading keeps at least* (`arbitrage_soc_floor`). The sale is judged on the price you pay, but the grid pays you the lower injection price, so selling rarely pays; on the replay it did not (`DECISIONS/OPT-11-battery-modes.md`).
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With battery modes on, these choices replace the *Charging and selling on price* switch (`arbitrage_enabled`); that switch is only read with modes off.
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